=====================================================================
   Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------

Title		:Assassin Mark 2.
Filename	:Mark2.BSP / Part2.BSP / Part3.BSP / Part4.BSP.
Author		:Stuart Maine.
Author Email	:S_Maine@Hotmail.com.
Home page	:None.
Description	:A 4 level single player episode for Half life.
Previous Maps	:Blast Site and Vat 16 for Halflife, plus various
		 Quake 1 and Painkeep levels.

------Credits and Thanks---------------------------------------------

Thanks to Ben Morris for worldcraft and Valve for Half life.
To Iain Howe for playtesting, feedback and falling off things.
To Boomer for the Abrams prefab from http://prefabs.gamedesign.net.
To Jonathan Hall for his help with one of Half life's 'features'.

------Storyline------------------------------------------------------

21 hours ago a top secret government agency sent a team of it's elite
Assassins to a government laboratory on a mission to neutralise all 
of the Scientists there.

When the Assassin team exceeded its mission time and failed to report 
in, the agency decided to send its lone, experimental Assassin Mark 2
into the laboratory in an attempt to complete the mission.

Your mission objectives will be supplied to you when you enter the 
laboratory. If you cannot complete your assigned objectives you will 
be expected to terminate yourself.

Good luck.

------Play Information-----------------------------------------------

Deathmatch	:No.
Single Player	:Yes.

------Map Information------------------------------------------------

New Textures	:No.
New Sounds	:No.

------Construction---------------------------------------------------

Base		:From scratch.
Editor(s) used	:Worldcraft.
Compile Machine	:AMD K6.
Compile time	:Several hours altogether.

------Map Instructions-----------------------------------------------

Firstly make a folder in your Half Life folder called 'Mark2,' Unzip 
the files in this archive into the Mark2 folder (NOT into the root
of your Half Life folder), making sure that you preserve the folder 
information. 

This means that inside the Mark2 folder there should be a couple of 
text files, and a folder called 'Sound' which again, has a couple of 
text files in it. There should be an empty folder called 'Saves' and 
finally, a folder called 'Maps'. Inside the Maps folder there should 
be various .BSP files and another folder called 'Graphs' that 
contains several .NOD and .NRP files.

To run Mark2 you need to type the following line either in a DOS 
prompt from your Half Life directory or by making a shortcut to your 
HL.EXE and modifying its properties, or typing into the Run command 
on your Windows Start button.

hl.exe -game mark2 +map mark2

------Copyright-Permissions------------------------------------------

This template is available at The radium Half-Life Map Centre...
http://www.planethalflife.com/radium

Authors may not use this level as a base to build additional levels. 

You must not distribute this level unless you include this file with no 
modifications. If you don't co-operate, then don't distribute it in any 
form.