//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 6
// How long it takes to fade out the message after holding
$fadeout 1.5

INTRO1
{
Good morning Mr Freeman.
Welcome to - Mipping Tax - center.
}

INTRO2
{
After "Black Mesa" center's
accident, the number of death 
people has dramatically incrased.
}

INTRO4
{
The amount of damages stays 
unbelievable, we don't want to
see another Black Mesa revolution
one more time.
}

INTRO6
{
Western side is not under control
anymore, we lost every comunications.
}

INTRO7
{
Following your waiting for a new
mission, we thought about you then,
Gordon Freeman, to secure center's
western side.
}

INTRO9
{
I'll contact you soon. Good luck Mr Freeman.
}

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 255 0 0
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 6
// How long it takes to fade out the message after holding
$fadeout 1.5

az1
{
Well, I think you have to get 
some more informations Mr Freeman.
}

az2
{
I know you're wallking in the
dark without knowing where you
go, sorry, everything must be this way.
}

az3
{
I understand that you are mad at us,
and I repeat, you don't have option,
or, you don't anymore !
}

az4
{
But now you access to the nuclear plant,
it will be easier to explain what is
going to happen.
}

az5
{
first I'll explain you main topics.
}

az6
{
To fully understand what is going on,
you have to know that the Americains 
own the most powerful army.
}

az7
{
We are dwarves beside them, and
to take the most powerful nuclear
leaders up on a dare seems to be a bit
desperate without owning very last
technical weapons.
}

az8
{
To fight that lack of development
"Black Mesa" was conceived.
}

az9
{
We have been working along with
Russians to create a new weapon.
}

az10
{
We chose Russians because they keep the
highest rate of performant scientists, 
rest of the world can't reach that level.
}

az11
{
In "Black Mesa", we found a new 
category of weapons.
}

az12
{
Time warp - After accident, the
whole center exploded.
}

az13
{
"Mipping Tax", began it's activity where
"Black Mesa" stopped.
}

az14
{
You may not seize exactly why you're here,
but you will, don't worry.
}

az15
{
Up to now, I am under judgment - "Black Mesa"
would have been destructed because of my 
lack of organisation.
}

az16
{
What a joke, they're gonna keep themselves,
the in ass that fucking judgment, in fact I
escaped, and now they're looking for me - 
Fucking bummers ?
}

az23
{
Your story stops here, game is over for you.
}

az24
{
Farewell.
}

// Test values -- JAY
$position -1 2
// Scan-out text effect
$effect 2
// This is the final color
$color 255 128 0
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 2
// How long to hold the message on the screen (after it scans out)
$holdtime 6
// How long it takes to fade out the message after holding
$fadeout 1.5

az17
{
Sorry, I'm flustered, Freeman, but I prepare
then little surprises. The center you're
watching, hides the nuclear bomb.
}

az18
{
I'll launch it on these fucking americans, making a
political cataclysm and you'll see, Russia, China,
Japon, France, will laugh at them. AHAHAH

}

az19
{
OK, that's right, and you, what are you doing here ?
In fact, you get the passive role, you only have to
let time running. The government will find you on the
lauching site, and will accuse you instead of me,
clever, isn't it ?
}

az20
{
Moreover you were on "Black Mesa", and now 
"Mipping Tax", it's about to be a bit strange.
}

az21
{
Don't try to escape, my guards stay for you, hmmm...,
let's say... to keep an eye on you.
}

az22
{
They destructed an important part of the reseach
laboratories, releasing this way wonderful little
creatures, ready to welcome you.
}

// Test values -- JAY
$position -1 2
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 6
// How long it takes to fade out the message after holding
$fadeout 1.5

INTRO3
{
It feels like revolts are growing up inside the
center, some mercenaries are occupying western side.
}

INTRO5
{
some scientists, who had escaped from death,
brought some creatures, in order to reproduce
them, here, at "Mipping Tax".
}

INTRO8
{
I hope that it doesn't bother you : either
way, you don't have any choice !
}

S2
{
- DOBERMAN -
-  ARROWN  -
}

S3
{
These levels have been imagined,
produced, tested, analysed and 
designed by
}

$position -1 -1
$effect 2
$color 255 255 255
$color2 255 255 0
$fadein 0.01
$fxtime 4
$holdtime 8
$fadeout 1.5

S1
{
PART 2 :
VENGEANCE
}

E1
{
EPISODE 1 :
Western side approach
}

E2
{
EPISODE 2 :
SABOTAGE
}

E3
{
EPISODE 3 :
CHAOS
}

E4
{
SPECIAL MISSION :

- Kill every US marines -
}

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

CR27
{
Centre de Recherches de Black Mesa 
Nouveau Mexique, USA
}


//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 1.2

CR1
{
Ted Backman
}

CR2
{
TK Backman
}

CR3
{
Kelly Bailey
}

CR4
{
Yahn Bernier
}

CR5
{
Ken Birdwell
}

CR6
{
Steve Bond
}

CR7
{
Dario Casali
}

CR8
{
John Cook
}

CR9
{
Greg Coomer
}

CR10
{
Wes Cumberland
}

CR11
{
John Guthrie
}

CR12
{
Mona Lisa Guthrie
}

CR13
{
Mike Harrington
}

CR14
{
Monica Harrington
}

CR15
{
Brett Johnson
}

CR16
{
Chuck Jones
}

CR17
{
Marc Laidlaw
}

CR18
{
Karen Laur
}

CR19
{
Randy Lundeen
}

CR20
{
Yatsze Mark
}

CR21
{
Lisa Mennet
}

CR22
{
Gabe Newell
}

CR23
{
Dave Riller
}

CR24
{
Aaron Stackpole
}

CR25
{
Jay Stelly
}

CR26
{
Harry Teasley 
}

CR35
{
Steve Theodore
}

CR36
{
Bill Van Buren
}

CR37
{
Robin Walker
}

CR38
{
Douglas R. Wood
}


//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.5
$fadeout 0.5
$holdtime 4

VALVEIS
{
Valve :
}

END1
{
Ted Backman
TK Backman
Kelly Bailey
Yahn Bernier
Ken Birdwell
Steve Bond
Dario Casali
John Cook
Greg Coomer
Wes Cumberland
}

END2
{
John Guthrie
Mona Lisa Guthrie
Mike Harrington
Monica Harrington
Brett Johnson
Chuck Jones
Marc Laidlaw
Karen Laur
Randy Lundeen
Yatsze Mark
}

END3
{
Lisa Mennet
Gabe Newell
Dave Riller
Aaron Stackpole
Jay Stelly
Harry Teasley
Steve Theodore
Bill Van Buren
Robin Walker
Douglas R. Wood
}

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5


CR28
{
SUJET :
Gordon Freeman
Homme, 27 ans 
}

CR29
{
FORMATION :
Diplm en Physique Thorique
Institut de Technologie du Massachusetts
}

CR30
{
POSTE :
Chercheur 
}

CR31
{
AFFECTATION :
Laboratoire des Matriaux Anormaux 
}

CR32
{
ACCREDITATION :
Niveau 3
}

CR33
{
RESPONSABLE ADMINISTRATIF :
Confidentiel 
}

CR34
{
DOSSIER PERSONNEL :
Confidentiel 
}

$fadein 0.03
$holdtime 9

GAMEOVER
{
SUJET :  FREEMAN

ETAT :  EVALUATION TERMINEE

Objectif assign non-atteint. 
Le sujet n'est pas parvenu 
 utiliser efficacement ses capacits.
}

$fadein 0.03
$holdtime 9
TRAITOR
{
SUJET :  FREEMAN

ETAT :  ENGAGE

PREMIERE AFFECTATION :  EN ATTENTE...
}


$fadein 0.03
$holdtime 9
LOSER
{
SUJET :  FREEMAN

ETAT :  OBSERVATION TERMINEE

Le sujet a refus de travailler pour nous.
}

//CHAPTER TITLES

$fadein 0.01
$position -1 0.4
$holdtime 3.5
T0A0TITLE
{
PARCOURS D'OBSTACLES
}

$position -1 0.65
C0A0TITLE
{
DESTINATION : BLACK MESA
}

C0A1TITLE
{
MATERIAUX ANORMAUX
}

C1A1TITLE
{
CONSEQUENCES IMPREVUES
}

C1A2TITLE
{
COMPLEXE ADMINISTRATIF

}

C1A3TITLE
{
"NOUS SOMMES MENACES"
}

C1A4TITLE
{
CHAMBRE DE COMBUSTION
}

C2A1TITLE
{
ALLUMAGE
}

C2A2TITLE
{
SUR UN RAIL
}

C2A3TITLE
{
APPREHENSION
}

C2A4TITLE1
{
TRAITEMENT DES DECHETS
}

C2A4TITLE2
{
UNE ETHIQUE DOUTEUSE
}

C2A5TITLE
{
TENSION EN SURFACE
}

C3A1TITLE
{
"OUBLIEZ FREEMAN !"
}

C3A2TITLE
{
REACTEUR LAMBDA
}

C4A1TITLE
{
XEN
}

C4A1ATITLE
{
L'INTRUS
}

C4A2TITLE
{
L'ANTRE DU GONARCH
}

C4A3TITLE
{
NIHILANTH
}

C5TITLE
{
FIN
}


// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
Partie enregistre...
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
Half-Life
}

//HAZARD COURSE TEXT

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

$position -1 0.3
HZBUTTON1
{
APPUYEZ SUR:
TOUCHE UTILISER POUR APPUYER SUR UN BOUTON
}

$position -1 0.65
HZBUTTON2
{
APPUYEZ SUR:
TOUCHE UTILISER POUR APPUYER SUR UN BOUTON
}

HZMOVE
{
APPUYEZ SUR:
TOUCHE AVANCER POUR ALLER EN AVANT
TOUCHE RECULER POUR FAIRE UN PAS EN ARRIERE
TOUCHE GAUCHE POUR PIVOTER SUR LA GAUCHE
TOUCHE DROITE POUR PIVOTER SUR LA DROITE
}

HZJUMP
{
APPUYEZ SUR:
TOUCHE AVANCER POUR COURIR
TOUCHE SAUTER POUR EFFECTUER UN SAUT
}

HZDUCK
{
APPUYEZ SUR:
TOUCHE AVANCER POUR COURIR
TOUCHE S'ACCROUPIR POUR VOUS ACCROUPIR
TOUCHES AVANCER ET S'ACCROUPIR 
POUR AVANCER SANS FAIRE DE BRUIT
}

HZCOMBO
{
APPUYEZ SUR:
TOUCHE AVANCER POUR COURIR
TOUCHE SAUTER POUR EFFECTUER UN SAUT
TOUCHE S'ACCROUPIR POUR VOUS ACCROUPIR
TOUCHE SAUTER POUR EFFECTUER UN SAUT
}

HZDUCKJUMP
{
APPUYEZ SUR:
TOUCHES AVANCER ET SAUTER,
PUIS SUR LA TOUCHE ACCROUPIR
}

HZLADDER
{
APPUYEZ SUR:
TOUCHE AVANCER POUR MONTER A L'ECHELLE
TOUCHE RECULER POUR DESCENDRE L'ECHELLE
}

HZLJUMP
{
EN AVANCANT,
MAINTENEZ LA TOUCHE ACCROUPIR ENFONCEE...
PUIS APPUYEZ SUR LA TOUCHE SAUTER
}

$position -1 0.3
HZLMOD
{
PENSEZ A RECUPERER LE MODULE 
DE GRAND SAUT
A L'ENTREE DU PARCOURS D'OBSTACLES
}

$position -1 0.65
HZMEDKIT
{
APPUYEZ SUR:
TOUCHE UTILISER POUR LA TROUSSE DE SOINS
MAINTENEZ CETTE TOUCHE ENFONCEE JUSQU' 100 
OU JUSQU'A CE QUE LA TROUSSE SOIT VIDE
}

HZMOMENT
{
POUR UTILISER LA ROUE,
MAINTENEZ LA TOUCHE UTILISER ENFONCEE,
RELACHEZ CETTE TOUCHE
QUAND LE PONT EST EN PLACE
}

HZPUSH
{
APPUYEZ SUR:
TOUCHE AVANCER POUR VOUS COLLER CONTRE LA CAISSE
MAINTENEZ CETTE TOUCHE ENFONCEE POUR POUSSER 
LA CAISSE
}

HZPULL
{
APPUYEZ SIMULTANEMENT SUR 
LES TOUCHES UTILISER ET RECULER
POUR TIRER LA CAISSE EN ARRIERE
}

HZCROWBAR
{
PLACEZ-VOUS SUR LE PIED-DE-BICHE
POUR LE SAISIR
APPUYEZ SUR LA TOUCHE ATTAQUE1 
POUR BRISER LA CAISSE
}
 
HZLITEON
{
APPUYEZ SUR LA TOUCHE TORCHE 
POUR ALLUMER LA TORCHE
}

HZLITEOFF
{
APPUYEZ DE NOUVEAU SUR LA TOUCHE TORCHE 
POUR ETEINDRE LA TORCHE
}

HZWEAPON
{
PLACEZ-VOUS SUR UNE ARME
POUR LA RAMASSER
}

HZFIREWEAP
{
APPUYEZ SUR LA TOUCHE:
ATTAQUE1 POUR L'ATTAQUE PRINCIPALE
ATTAQUE2 POUR L'ATTAQUE SECONDAIRE
RECHARGER POUR RECHARGER VOTRE ARME
}

HZARMOR
{
APPUYEZ SUR:
TOUCHE UTILISER ET MAINTENEZ-LA ENFONCEE
MAINTENEZ CETTE TOUCHE ENFONCEE JUSQU' 
CE QUE VOTRE COMBINAISON SOIT RECHARGEE 
OU QUE LE PLOT D'ENERGIE SOIT VIDE
}

HZSWIM
{
APPUYEZ SUR LA TOUCHE AVANCER
UTILISEZ LA SOURIS QUAND VOUS NAGEZ
REMONTEZ EN SURFACE, 
SI VOUS PERDEZ DES POINTS DE VIE
REMONTEZ EN SURFACE POUR RESPIRER
}

HZDAMAGE
{
CERTAINS TYPES DE DEGATS 
SONT INDIQUES A L'ECRAN
SI VOUS SUBISSEZ DES DEGATS, 
VOUS VERREZ DES ECLAIRS ROUGES 
AU CENTRE DE L'ECRAN
}

HZHAZARD
{
MENACE RADIOACTIVE : 
ACTIVEZ UN COMPTEUR GEIGER
}

HZSCIENTIST
{
APPROCHEZ-VOUS DU CHERCHEUR,
APPUYEZ SUR LA TOUCHE UTILISER 
POUR QU'IL VOUS SOIGNE
}

HZBARNEY
{
APPROCHEZ-VOUS DE L'AGENT DE SECURITE
APPUYEZ SUR LA TOUCHE UTILISER 
POUR QU'IL VOUS AIDE A ALLER 
VERS LA PORTE
ET IL L'OUVRIRA POUR VOUS
}

HZTRAIN
{
APPUYEZ SUR:
TOUCHE UTILISER POUR DEMARRER LA RAME
TOUCHE AVANCER POUR ACCELERER
TOUCHE RECULER POUR RALENTIR
TOUCHE UTILISER POUR STOPPER LA RAME
}

HZDONE
{
FELICITATIONS !
VOUS AVEZ TERMINE 
LE PARCOURS D'OBSTACLES 
DU CENTRE DE BLACK MESA
NOUS ESPERONS VOUS REVOIR BIENTOT.
}

